This new way to earn gems replaces the mechanic from Spyro 1 where you would have to obtain a key from time to time and go unlock a chest, which was often a pretty interesting (yet short) scavenger hunt.įinally, Spyro 2 did not implement any traversal challenges. The headbash mechanic can be used as a way to defeat enemies and is the only way to defeat a small handful of them, but it does serve another purpose and that is to obtain gems from canisters that require you to headbash. They’re neat additions, but don’t really change what you’ll primarily be using to get around and defeat bad guys. Swimming brings in a whole new way to traverse that isn’t a flight level, whereas climbing and headbashing are only really used selectively. Spyro 2 also introduced swimming as a mechanic as well as headbashing and climbing. The people who give you orbs and talismen? Spyro says nothing, not to mention that even though there’s new designs for each character you talk to in each new world, almost all of them are quite obnoxious. The dragons were so beautifully designed, named, and all of which Spyro interacts with and talks to. Orbs, Talisman, and Gems replace the dragons from the first game, and they’re all quite boring. But this requires you to complete every single level (excluding the flight levels). However they aren’t the main objective despite how important they are, the new main objective is to simply complete every level and you’ll be rewarded a talisman. Orbs are used to progress through the game, so you need to be collecting them semi-regularly to open up new levels. Orbs are scattered everywhere throughout Avalar and if you’re properly exploring and not just charging through levels like a dragon on skooma, then you’re likely to come across them even by accident. The new orbs were a good addition, but they came with a drawback. A lot of that comes with additions working as replacements. Spyro 2, despite its advancements, also took steps back that made it fall short of some of the amazing beauties of Spyro The Dragon. So with the introduction of characters, worlds, currency, orbs, and minigames, what was missing? What makes it a good sequel, but not a great one? What Spyro 2 Did Wrong: These additions made Spyro 2 a very well done successor to Spyro The Dragon in the Reignited Trilogy, but sadly it was missing a few things that made the first game so magical.
This brought a little more life to the world you were traveling through, and every new world you went to was accompanied with a cutscene for entering the world and leaving it. Spyro 2 also introduced multiple characters for each world you traveled to, usually having the same design as everybody else in the world, but having a different voice and color palette. Another neat addition with the collectibles was that gems weren’t just collectibles, but currency in which you would use to pay for certain passages to be opened up and as well as obtain a few abilities.
The way in which you obtain most orbs is by completing minigames or challenges throughout the new region of Avalar, which is a neat addition to the basic “grab gem, touch dragon” of the previous game. It’s also quick to explain new mechanics such as swimming, a small gliding upgrade, and the new collectible: orbs. Spyro 2 starts off strong by setting the stage with new characters and new worlds, giving the plot and all previously mentioned information in just a 3 ½ minute cutscene. But if it added these mechanics which were a good addition to the game, why is it the lowest of the trilogy? What Spyro 2 Did Right: Ripto’s Rage added new main characters, a new antagonist, multiple new mechanics, and retained the beauty and music that stuck out so well throughout the first game. It’s beautiful, it’s fun, it adds a lot that would become a big part of the series.
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Spyro 2 Reignited Full Gameplay Walkthrough